The cinderspawn drains the heat of each creature within 15 feet of it. The slaymate deals an extra 7 (2d6) damage when it hits a target with a melee weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the slaymate that isn't incapacitated and the slaymate doesn't have disadvantage on the attack roll. They long to quench their tremendous thirst with the precious fluids of living creatures. It then uses its Incite Rampage if it is available. Berserk. Bite. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The target must make a DC 12 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. The ghost brute is an undead, and it doesn't require air, food, drink, or sleep. On a success, the skulking cyst drops to 1 hit point instead. If damage reduces the hulking corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The swarm can't regain hit points or gain temporary hit points. Though a visage appears incorporeal, it does not actually possess that quality. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) necrotic damage. Multiattack. "A four-foot-long dead-white segmented worm heaves into view. This necropolitan acts much like a typical mage, though it focuses its attacks on any character prominently displaying a holy symbol or otherwise appearing to be a cleric or paladin. The haunting melody echoes through the air, calling for you to dance. The half-vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. Any undead army would be happy to recruit a hulking corpse. Evasion. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Their average size belies a powerful undead strength, fueled by their undying sorrow. Until the end of the turn, the cinderspawn's speed increases by 60 feet and it doesn't provoke opportunity attacks. Bites. The mummy can use its bonus action to polymorph into a swarm of undead scorpions. Fist. It continues to dress in the fashion it preferred while living. "Appearing similar to a corpse that has been dug up and surgically modified, this creature stands nearly 7 feet tall, but is extraordinarily thin. Amorphous. Only one legendary action option can be used at a time and only at the end of another creature's turn. The reduction lasts until the target finishes a long rest. 4th level (3 slots): blight, dimension door If the target can see the mummy, it must succeed on a Wisdom saving throw (DC 8 + the mummy's proficiency bonus + its Charisma modifier) against this magic or become frightened until the end of the mummy's next turn. The mummy can revert to its true form using a bonus action on its turn. It has so many great options but only so many that can be used in any given campaign. It might be the mount of a betrayed paladin, the beloved pet of a child tragically killed, the scorched oak of a ghostly dryad, or a murdered druid's animal companion. Unholy Weapons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Multiattack. Be sure to respect the publishers and the authors office file copyright. The mummy gains 3 more hit dice, which increases its maximum hit points. This assertion may or may not be true, but it does explain the disgusting behavior of these anthropophagous undead. Bite. Cursed to remain forever bereft of the watery form it had in life, the desiccator envies and despises all living things. If this happens, the target's corpse sloughs into a brittle, stinking mass of putrescent ruin that molders to nothing over the course of 24 hours, unless gentle repose or similar magic is cast on the corpse. Distribuhed tu lhe hobby. As testament to their apprenticeship, hooded pupils are most often dressed in some sort of ominous hooded mantle. When he reassumed his true identity and mantle, however, Orcus discarded the visages from his service, and since that time, they have reproduced by spawning new visages from any evil outsiders. It is draped in ominous black folds, its features lost beneath a night-dark hood wide enough to conceal more than a single head.". Bites. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Its leathery, desiccated flesh ripples across its body, tolerant of the creature's quick movements despite being lifeless parchment.". It also doesn't suffer from exhaustion. Plague of Worms. Life Drain. However, unlike a skeleton or similar monster, a boneyard's form is fluid in the sense that it can appear merely as a pile of bones, or as a serpent composed of bones, or some other form of its choice. Javelin. A half-vampire is drawn to other living creatures, and feels far more comfortable when living in towns or cities. Self Spawn. Slender tendrils of mist extend from the mass, patting and feeling for sustenance.". If damage reduces the blaspheme to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Bites. Bites (Swarm Form Only). The visage can use its action to polymorph into a Small or Medium humanoid it has killed within the last week, or back into its true form. a claw, fist, tendril, or hoove attack), the attack deals an additional 10 (3d6) necrotic damage, and the target must succeed on a Constitution saving throw (8 + the mummy's proficiency bonus + its Constitution modifier) or be cursed with mummy rot. While diseased, the target can't regain hit points, and at the end of every minute, the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points be reduced by 4 (1d8). The mummy reverts to its true form if it dies or falls unconscious. The blood amniote makes two melee attacks. Its Strength score is then halved, to a minimum of 1. "A faint whirring sound and the stench of death precedes a great shape scudding through the air. Only one legendary action option can be used at a time and only at the end of another creature's turn. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Skills. Ethereal Sight. When the blood amniote kills a living creature that has blood, it gains 1 hit die, increasing its current and maximum hit points accordingly. Condition Immunities. Hit: 6 (1d8 + 2) piercing damage. Desiccating Breath (Recharge 5-6). Regardless of the origin, the children produced by such events are typically branded as outcasts, welcome neither among the living or the undead. The curse lasts until removed by the remove curse spell or similar magic. The target dies if this effect reduces its hit point maximum to 0. The visage's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Otherwise, this attack uses the half-vampire's Strength modifier to determine its attack bonus and damage. The necromental gains darkvision out to 60 feet. All books are the property of their respective owners. A murk is an incorporeal, free-roaming blot of undead essence with a nugget of sentience. The boneyard makes three attacks: two with its bite and one with its tail. Additionally, whenever the target takes damage, it must make a DC 13 Constitution saving throw. Hit Dice. Hit: 13 (3d6 + 3) necrotic damage. Desecrating Aura. Life Drain. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Drink Blood (Recharge 5-6). As petitioners feel death's chill enter their bodies, many have second thoughts, but it is far too late to go back-the cursed nails and chanting of the ritual ensures that the Crucimigration is completed. Medium swarm of tiny undead, chaotic evil. It takes 5 (1d10) force damage if it ends its turn inside an object. Melee Spell Attack: +7 to hit, reach 5 ft., one target. As a bonus action, the blaspheme can move up to its speed toward a hostile creature that it can see. Libris Mortis Libri PDF gratis Italiano. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Swarm. Tieni presente che l'abbreviazione di LM è ampiamente utilizzata in settori come quello bancario, informatico, educativo, finanziario, governativo e sanitario. A desiccator opens combat with its Desiccating Breath, seeking to make opponents vulnerable to its Fatiguing Touch. An elemental slain by the necromental rises as a necromental after 24 hours. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Tomb motes sometimes spontaneously arise in graveyards with a high concentration of buried magic, undead activity, and/or mass burials. Damage Vulnerabilities, Resistances, and Immunities. pdf-book-search.com does not host pdf files, does not store any files on its server, all document are the property of their respective owners. The ghost brute's walking speed is set to 0, and it loses all other forms of movement. The target dies if this effect reduces its hit point maximum to 0. The hooded pupil can suck or drink blood from the wounds of a creature that doesn't have all of its hit points. 3rd level (3 slots): counterspell, fireball, fly The ghost hound can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. The mummy's Armor Class becomes 10 + its Dexterity modifier if it wasn't already, and it loses natural armor or any other source of armor it may have had. The target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. At first, it does seem like a snake, if strangely wide and loose-skinned, but an instant later the creature is revealed for what it is—an evacuated but horribly animate humanoid skin that continues to slither onward in an unmistakably aggressive manner.". The target must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The target dies if this effect reduces its hit point maximum to 0. Hit: 14 (2d8 + 5) bludgeoning damage. Etherealness. Thus, blasphemes charge into combat in almost every situation, attempting to bite their victims as quickly as possible. When an elemental (referred to as the base creature) is transformed into a necromental, it retains its statistics except as described below. The visage is a devious undead creature that steals the identity of its victims to further its chaotic and evil aims. Blood Frenzy. It also gains additional actions and traits as described in the template's statistics block. Shadow Stealth. This action provokes opportunity attacks from creatures that can reach the skin kite. A humanoid slain by the bleakborn rises as a bleakborn after 1 minute. LIBRIS MORTIS THE BOOK OF UNDEAD PDF. On a failed save, a creature has disadvantage on attack rolls and ability checks until the start of the wheep's next turn. Entombers enjoy entombing unconscious foes that have no chance of fighting back, but unless specifically commanded otherwise, entombers treat all living creatures as subjects for their entombing power. The statistics for a bone rat swarm are found earlier in this bestiary. The mummy is also immune to necrotic and poison damage, and it is vulnerable to fire damage. Otherwise, this attack uses the mummy's Strength modifier to determine its attack bonus and damage. Create Spawn. "The hyena-headed figure standing before you has a particularly feral appearance, its muscular hands clenched tightly around a glaive.". Bite. Incorporeal Movement. Its raw power combined with its mindless devotion to whatever master is powerful enough to command it ensures a swift victory over lesser foes. Fueled by their heritage, sometimes working to undo the evil of their normal damage type its Attack bonus damage. - Online file upload - unlimited free web space cursed with mummy rot has so great. 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